Small games built around one strange mechanic.

Games

inout parkour cover art

Slip inside the walls and back out. One wrong move and the run resets.

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Beaster cover art

Beaster

Out now

Move between the walls of cubes. Run, remember the maze, react.

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Approach

Every Tesser game starts with one question: what if you could get to the other side of a wall without walking around it?

The games are small on purpose. One mechanic, explored properly, is more interesting than five mechanics stacked on top of each other.